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The trade empire back story permits a lot of emergent gameplay and nicely lets you set your own objectives in the context of the bigger story. I love discovering hidden stuff on the map and in fact one of the challenges I set for myself was to make the ultimate world-map party guide and I think I did OK with that.
It stumbles badly in the execution. The constant transitions between the world map and locations take way too much time.
It's poorly balanced, as in soporifically easy, with a reasonably well-constructed far from perfect party. And at least for me, once I had my trade empire all nicely set up and grinding in obscene amounts of wealth, the main impetus for continuing the story was kind of lost for me. If I make, like, a couple of hundred grand by taking a few power naps, why would I even want to keep adventuring?
And MotB I love the writing, and in my opinion no cRPG integrates game systems and ethical choices and consequences quite as well.
If only there was a that rescaled it to levels or so, like SoZ. What would I like to see in P:E? From the OC, Crossroad Keep only a notch further. From SoZ, emergent gameplay objectives that are driven by a system of mechanics similar in style — but not necessarily at all in content — as the trade system. From MotB, the personal story, fantastically written companions, and off-the-beaten-track locations.
If "all" P:E does is that, without any major innovations of its own, it will be one hell of a good game. I have a project. It's a tabletop RPG.
It's free. It's a work in progress. Find it here: www. Good points, but you forgot about Mysteries of Westgate. What did you like and what didn't you like about that one?
I've only played the OC so far, because I can't find the expansions anywhere as standalones and I'm not really willing and able to pay 20 euros for NWN2 Complete on gog. Didn't like the OC too much, for pretty much the reasons you posted and the gameplay, as in NWN1, is very confusing and wasn't a lot of fun for me.
I never managed to get past the start on that one, so I don't really have an opinion on it. I'll probably give it another try one of these days. Keep an eye out for "deal weekends" on GoG -- I bought mine from there a while back when they had one of those "five for the price of one" type deals going.
One additional thing the OC has in its favor is the trial. The trial! I love those kinds of elaborate non-combat questlines. I hope Project Eternity has plenty of detailed non-combat gameplay. The one big problem with the NWN2 trial was the railroading.
If you lose the trial, you have to fight in a trial by combat. If you win Would have been cooler if there were ways to circumvent the Trial altogether. One thing did not go so well though with NWN2. It's the most well-developed and fleshed-out dialogue tree I've seen since Torment; The kind of sequence RPG developers told us became impossible with the rise of fully animated and voice acted cutscenes.
Well, Obsidian proved you can do it. Becoming a Squire of Neverwinter so you can be tried by High Justice. Gee, I wonder if this will be used as an excuse to railroad me into doing brain-dead stupid crap for these morons? Spoiler alert: It is!
You know, I have an alternate idea: How about I just kill any Luskanite who comes to try to capture me? Or how about I just go there for my "trial" and slaughter the entire chain of command? The way the storyline was going at that point I was convinced I'd have to go to Luskan and kill everything that moved there to get to Black Garius. The Trial By Combat.
And for that matter, why couldn't I just call for a trial by combat in the first place? Would the trial by combat have been available if I hadn't gone through that Squire crap? Even after I was so won over by the trial sequence being so well done the only thing I could now think was "Well, that was just a gigantic waste of everyone's time. Oh, and what comes after that is even worse. All of your party members come in one by one and cry "You don't stand a chance against Lorne!
Let me fight him for you! I'm the most powerful character in this party by like, 12 orders of magnitude, even after all of my really awesome powers Greater Teleport, Contact Other Plane, open-ended Illusions are either absent or completely gimped.
I could slaughter you all in two rounds if I wanted, stripped down naked , much less with all my magic items. Frankly I'm more insulted than anything that you feel so lowly of my abilities.
I brought him down to negative hit points with one spell, turned invisible, and waited for his rage to wear off. I pretty much actively despised most of the party even before this point anyway and after this the only one I still kinda liked was Shandra Jerro.
Which is good, because we totally got to adventure together for the rest of the game, and nothing bad happened to her soon after this for the most arbitrary and stupidly pointless reasons imaginable. True Resurrection!
I liked the trial, hated the trial by combat part. I like the AI to play within the rules so the player can adapt to situations based on knowledge of the game rules and not knowledge of specific boss abilities you need to avoid and such. Actually it's just the tabletop version of the Frenzied Beserker class properly implemented, not some Uber-special NPC ability the designers just made up.
For some reason the one available to PCs in NWN2 is gimped and doesn't give you half the stuff it's supposed to. So, let's talk companions. It's no secret I didn't really like NWN2's companions overall and really that's an understatement but I feel like letting out some steam so I'm going to give my thoughts on all of them though for most there's not really that much to say , in order of most-liked companion to least-liked:.
I like Shandra for a couple of reasons. Third, she's really the only companion it feels like you actually have conversations with. Most of the time the dialogues with other companions are just an exposition train: You ask them questions down the list and they give you their answers, one at a time.
She's not a great character but at least she's a passable, serviceable character. After she was senselessly murdered don't worry, I'll get to that later I kept that portrait of her in my inventory and felt really angry and sad whenever I looked at it.
Oh look. A dwarf. Who likes drinking and getting into fights and who cares a lot about Clan Honor. Actually, I'm rating Khelgar so high because, as much of a walking stereotype as he is, he actually has a character arc over the course of the campaign assuming you do his side quests that is. Granted he just morphs from one stereotype into another, but with the exception of Shandra that's more than I can say for anyone else. At least they're inoffensive.
They don't really get the time they need to pan out one way or the other, but I'm rating them high because underdeveloped character is better than putrid, horrible character. Maybe if they had more material they'd have been another two Shandras. Or maybe not. Call me a hopeless optimist, but I like to think they would have been better written than some of the clowns here.
She's a Tiefling Thief. Also she has this ridiculous high-pitched voice. If you're finished admiring yourself, Shandra, we should leave. You'd have traded your soul for a kiss and some pretty words. She can't help us. You don't look like someone who works the land, just talks about it. Qara isn't in party and you say "All right, thanks for the warning - we can adjust our tactics. I'm not Lorne. We've never met before. You're staying with me. Let's avoid a fight if we can. I want to speak to him, first.
Sand is not in party and you say "Wait for my move, then hit him with all the power you have. Are we guilty or not in your eyes? Ambassador, it is beyond that Alaine is a witness and you say "I'd rather not put Shandra's friend through more interrogation if we can help it. Shandra's influence is high when you are questioning Alaine and you say "Because I know her, and I know she has a good heart, as I am sure you know as well.
This temple isn't the place for your anger. Shandra says "Gods, you're frustrating. Fine, Go on, see if you can move all of Faerun while you're at it. I believe you're lying, too. You can do better. I thought leaving here would have kept it safe, but I was wrong. I hated this place, glad to see it gone. What can this demon do to us, after all? I'll handle it from here. PC is male, Neeshka responds and you say "I suppose I could show you.
Stand back - I'll need a lot of room. By insulting them you will invoke my wrath. They are slaves, nothing more. Your charms are wasted on me. I don't need you. Your presence disgusts me, and you can offer nothing.
Your beauty is indeed worthy of worship. Back off and let me handle this. I say we deal with her now. If she challenges you again, I will fight her. I want to hear what she has to say.
Deal with me, or no one at all. We'll have to be careful - thanks for the warning. Play it for us. She's got a point. Let me deal with him. I agree. We should go to them immediately. He sacrificed much to raise me properly. I'm not going off on some fool's errand to give you peace of mind. I want to be more powerful.
Let it come to the Keep and we'll attack it from the walls. Deal with me or fight me, nothing inbetween. Loudram has nothing to do with why we're here. The world is a dangerous place. Very dangerous. Time to pay up. He died a noble death. You're the one who's caused nothing but trouble. Siege at Crossroad Keep After you say "The walls await. Let's form a group and set out. We need your strength on those walls both for this Keep's sake and the morale of soldiers. I need someone to draw arrow fire away from the troops, and your singing might do it.
Casavir before and either say "We need you, Bishop Qara first, then Sand and you say "Actually, Sand, try to give Qara room to cast spells I'll only need you to cover us if she falls. Keep talking to Kana When a band of adventurers shows up If you want them to survive send them first to Port Llast, then after the King of Shadows and then after the Guardian to get a ring.
Keep talking to Kana When Ziffer talks to you about some men who wish to join the Greycloaks. But I think I'll keep our unworthy lot out of your Greycloaks. Keep talking to Kana When Kana tells you that Dobbson has been "collecting" money from a caravan master. Accept their offer.
Forgotten Lords coster is knowledgeable and cunning, and they are not above questionable trades. We will side with them. But the profit is greatest with them, so they are my choice.
Keep talking to Kana when she says that some local lords recruit everyone they can as conscripts because of the war. Note: Unfortunately, I don't know who the author of this spreadsheet is so I cannot attribute credit.
NWN2Wiki Explore. Game Info. Featured users Diogenes Raelind Sitb Aroddo. Top Content. Explore Wikis Community Central. Register Don't have an account? OC Companion Influence Guide. Edit source History Talk 3.
How about 10 gold? Live with it. Let's go. He may have knowledge on a shard I possess. Don't test me on this. If I need help, I'll ask for it. Let it go. Let me know what you find. If you take it, you're just as guilty as Moire's gang. I'll try to keep her out of trouble from now on. The Ironfist clan abandoned this place. Let's see what's behind it.
It belongs to an Ironfist. I'll make good use of it. We should leave. Who are you? I think we deserve an explanation, Elanee. Elanee is not our enemy. I don't see any villagers. Thank you, and we'll try and rescue Shandra. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.
Boards Neverwinter Nights 2 Companion Influence. User Info: mightytacoman. User Info: RabidMidget Neeshka cannot become a shadowdancer. Khelgar is the only companion who can change classes. Influence on Khelgar really doesn't affect much. He always fights with you against the KoS, but influence with him is so dirt cheap that it really doesn't matter.
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