Which implant is best fallout new vegas




















Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Fallout: New Vegas Implants User Info: robrimmer.

User Info: Iminyourcloset. No, nothing else has any development effects like Intelligence does, just flat boosts. User Info: Mustavus. Unless you're going to be doing a lot of VATS, not much point in ending up with 7 agility instead of 6, and depending on how what level you'll end up, 9 intelligence is kind of overkill.

So he can't lose points on anything. If so, who has them? Oh yeah, mental note to acquire the Naughty Nightwear earlier next time. Save me having to put on that dog-ugly suit Benny wears. I love being that god like guy who is in good with everyone except Powder Gangers. I feel like a Judge Dread of the Mojave. If you've been to Bitter Springs theres a cave that has about 7 or 8k caps inside. It's booby trapped and I've forgotten the name of it, it isn't one of the khan supply caves. Follow the moutain west, if you go past rauls hut or Brotherhood of Steel safe house you've went to far.

Not sure on the lockpick you need for it because I was pretty close to max lockpick when I found it. Sell every weapon you can find, and stash on your companions, especially unique's you'll never use, and any good combat armors that you aren't wearing.

Don't bother with the health regen implant, as there's acheivements for healing with items. Does anyone have any tips for making money at the casinos?

I seem to be roughly a caps down at each. And no I don't want to save and reload times It's hard to make a good case for it. Silent Running: Running no longer factors into a successful sneak attempt. Crouch-walking towards targets is one of the worst aspects of a melee-oriented stealth build.

Silent Running fixes this by making your maximum crouch speed produce no noise, an absolute game-changer for melee stealth builds. Enemies in New Vegas make two checks to detect someone, they look for enemies and they can hear enemies.

Silent Running removes all audio-related checks enemies make altogether, meaning a build that has a maxed sneak skill can easily melee targets without getting caught. Combine this perk with Implant M-5 and Tunnel Runner for some absurd movement speed while crouched. Mister Sandman: Sneaking up to sleeping targets gives you an option to kill them, granting increased Experience Points when you do so. Mister Sandman is one of the most useless perks mainly because of how few times players get the opportunity to use it.

This perk lets players kill sleeping characters instantly, plus gives a little extra XP from the kill. Very few moments in New Vegas involve sleeping targets, much less opponents tough enough to where Mister Sandman's instant-kill effect would be useful. If an enemy is sleeping, chances are it can be killed with a single sneak attack. The bonus XP is minimal at best.

Despite what the description implies, every aid item in New Vegas benefits from Chemist such as Stimpacks and food. Nearly every healing item in the game becomes twice as strong thanks to this perk, making this an invaluable perk for Hardcore playthroughs.

Broad Daylight: Pip-Boy 's light does not affect sneak. For a level 36 perk, Broad Daylight might be one of the worst choices a player can make. The number of times New Vegas gets dark enough to warrant turning on your Pip-Boy light can be counted on one hand. Most players never use the Pip-Boy light at all since it projects light around you and not directly in front of you.

If an environment is dark enough to warrant a light, a single Cateye chem is all you need. Don't take this perk. Critical builds are some of the strongest in Fallout: New Vegas. This is mainly due to how potent critical damage is on most top-tier weapons such as energy weapons.

For those that want to kill enemies in a single shot, there isn't a more iconic duo than Finesse and Better Criticals. One perk is decent on its own, but both become top-tier when used together.



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